SO3Engine
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#include <SO3ResourceLoader.h>
Public Member Functions | |
SResourceLoader () | |
~SResourceLoader () | |
void | SetResourceScene (SScene *scene) |
void | SyncParsedMaterials () |
virtual bool | handleEvent (Ogre::ScriptCompiler *compiler, Ogre::ScriptCompilerEvent *evt, void *retval) |
Static Public Member Functions | |
static SResourceLoader & | getSingleton () |
static SResourceLoader * | getSingletonPtr () |
Definition at line 41 of file SO3ResourceLoader.h.
SResourceLoader::SResourceLoader | ( | ) |
ctor
Definition at line 17 of file SO3ResourceLoader.cpp.
SResourceLoader::~SResourceLoader | ( | ) |
dtor
Definition at line 22 of file SO3ResourceLoader.cpp.
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static |
Definition at line 31 of file SO3ResourceLoader.cpp.
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static |
Definition at line 26 of file SO3ResourceLoader.cpp.
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virtual |
Definition at line 54 of file SO3ResourceLoader.cpp.
void SResourceLoader::SetResourceScene | ( | SScene * | scene | ) |
In so3, resources are handled by scene. This little hack is necessary to setup the scene that is currently loading a resource. See SScene::ParseResourceScript for usage.
Definition at line 37 of file SO3ResourceLoader.cpp.
void SResourceLoader::SyncParsedMaterials | ( | ) |
Definition at line 42 of file SO3ResourceLoader.cpp.