|
| | V3DphysEnablePhysic (sessionstr, state) |
| |
| | V3DphysResetPhysic (sessionstr) |
| |
| | V3DphysGetState (sessionstr) |
| |
| | V3DphysSetWorld (sessionstr, vec) |
| |
| | V3DphysGetWorld (sessionstr) |
| |
| | V3DphysSetFps (sessionstr, fps) |
| |
| | V3DphysGetFps (sessionstr) |
| |
| | V3DphysSetGravity (sessionstr, g) |
| |
| | V3DphysGetGravity (sessionstr) |
| |
| | V3DphysSetSolverMode (sessionstr, mode) |
| |
| | V3DphysGetSolverMode (sessionstr) |
| |
| | V3DphysGetSolverModeName (sessionstr) |
| |
| | V3DphysSetSolverModeByName (sessionstr, smode) |
| |
| | V3DgetDefaultMaterial (sessionstr) |
| |
| | V3DgetAvatarMaterial (sessionstr) |
| |
| | V3DphysSetBodyMaterial (sessionstr, body, matname) |
| |
| | V3DphysCreateMaterialOnNode (sessionstr, node) |
| |
| | V3DphysGetUniformBoundingBox (node) |
| |
| | V3DphysCreateBodyEllipsoid (node, vec) |
| |
| | V3DphysCreateBodyBox (node, vec) |
| |
| | V3DphysCreateBodyCylinder (node, vec) |
| |
| | V3DphysCreateBodyChamferCylinder (node, vec) |
| |
| | V3DphysCreateBodyCapsule (node, vec) |
| |
| | V3DphysCreateBodyCone (node, vec) |
| |
| | V3DphysCreateBodyPyramid (node, vec) |
| |
| | V3DphysCreateBodyEllipsoidExt (node, vec, offsetp, offseta) |
| |
| | V3DphysCreateBodyBoxExt (node, vec, offsetp, offseta) |
| |
| | V3DphysCreateBodyCylinderExt (node, vec, offsetp, offseta) |
| |
| | V3DphysCreateBodyChamferCylinderExt (node, vec, offsetp, offseta) |
| |
| | V3DphysCreateBodyCapsuleExt (node, vec, offsetp, offseta) |
| |
| | V3DphysCreateBodyConeExt (node, vec, offsetp, offseta) |
| |
| | V3DphysCreateBodyPyramidExt (node, vec, offsetp, offseta) |
| |
| | V3DphysSetMaterialProperties (material, bcoll, bcontcoll, staticfriction, kineticfriction, elasticity, softness) |
| |
| | V3DphysEnableBody (body, state) |
| |
| | V3DphysFreezeBody (body, mode) |
| |
| | V3DphysGetBodyState (body, mode) |
| |
| | V3DphysShowDebug (sessionstr, state) |
| |
| | V3DphysCreate (sessionstr) |
| |
| | V3DphysDestroy (sessionstr) |
| |
| | V3DphysReset (sessionstr) |
| |