#include "SO3SCOL.h"#include "../SO3PhysicGraph/SO3Body.h"#include "..\SCOLBasic\SO3Std.h"#include "SO3Shape.h"#include "..\SCOLBasic\SO3DataScol.h"#include "../SO3Renderer/SO3Root.h"#include "../SO3SceneGraph/SO3Entity.h"#include "../SO3SceneGraph/SO3Scene.h"Go to the source code of this file.
Defines | |
| #define | NBPHYSICSPKG 83 |
Functions | |
| int | getBodyLeaveWorldCallback (mmachine m, WindowHandle h, unsigned msg, UINT id, LONG param, int *ret) |
| C function that prepares the VM for the execution of the callback a body leave the physic world. | |
| int | getMaterialContactCallback (mmachine m, int id, MCOLL *result) |
| C function that prepares the VM for the execution of the Physic Material Contact callback. | |
| int | getMaterialOverlapStartedCallback (mmachine m, int id, MCOLL *result) |
| C function that prepares the VM for the execution of the Physic Material Overlap callback. | |
| int | getMaterialOverlapEndedCallback (mmachine m, int id, MCOLL *result) |
| C function that prepares the VM for the execution of the Physic Material Overlap callback. | |
| int | SO3WorldSetFrictionModel (mmachine m) |
| SO3WorldSetFrictionModel : This function sets the friction model for the world. | |
| int | SO3WorldGetFrictionModel (mmachine m) |
| SO3WorldGetFrictionModel : This function gets the friction model for the world. | |
| int | SO3WorldSetPlateformArchitecture (mmachine m) |
| SO3WorldSetPlateformArchitecture : This function sets the platform architecture for the world. | |
| int | SO3WorldGetPlateformArchitecture (mmachine m) |
| SO3WorldGetPlateformArchitecture : This function gets the platform architecture for the world. | |
| int | SO3WorldSetSolverModel (mmachine m) |
| SO3WorldSetSolverModel : This function sets thesolver model for the world. | |
| int | SO3WorldGetSolverModel (mmachine m) |
| SO3WorldGetSolverModel : This function gets the solver model of the world. | |
| int | SO3WorldSetEnabled (mmachine m) |
| SO3WorldSetEnabled : Activate or Deactivate the physic world. | |
| int | SO3WorldGetEnabled (mmachine m) |
| SO3WorldGetEnabled : Return the enable state of the physic world. | |
| int | SO3WorldReset (mmachine m) |
| SO3WorldReset : Reset the physic world and all bodies states. | |
| int | SO3WorldSetBodiesInitialState (mmachine m) |
| SO3WorldSetBodiesInitialState : Set the current PRS as initial PRS to all bodies. | |
| int | SO3WorldShowLines (mmachine m) |
| SO3WorldShowLines : Return true if world shows its debug calculation lines. | |
| int | SO3WorldSetGravity (mmachine m) |
| SO3WorldSetGravity : defines gravity for the scene. | |
| int | SO3WorldGetGravity (mmachine m) |
| SO3WorldGetGravity : get the gravity of the scene. | |
| int | SO3BodyCreateBox (mmachine m) |
| SO3BodyCreateBox : Create a body as a box shape. | |
| int | SO3BodyCreateEllipsoid (mmachine m) |
| SO3BodyCreateEllipsoid : Create a body as an ellipsoid shape. | |
| int | SO3BodyCreateCapsule (mmachine m) |
| SO3BodyCreateCapsule : Create a body as a capsule shape. | |
| int | SO3BodyCreateChamferCylinder (mmachine m) |
| SO3BodyCreateChamferCylinder : Create a body as a chamfer cylinder shape. | |
| int | SO3BodyCreateCone (mmachine m) |
| SO3BodyCreateCone : Create a body as a cone shape. | |
| int | SO3BodyCreateCylinder (mmachine m) |
| SO3BodyCreateCylinder : Create a body as a cylinder shape. | |
| int | SO3BodyCreatePyramid (mmachine m) |
| SO3BodyCreatePyramid : Create a body as a pyramid shape. | |
| int | SO3BodyCreateCollisionTree (mmachine m) |
| SO3BodyCreateCollisionTree : Create a body as an exact collision tree. | |
| int | SO3BodyCreateShape (mmachine m) |
| SO3BodyCreateShape : Create a body as a shape (automatic calculation). | |
| int | SO3BodySetMass (mmachine m) |
| SO3BodySetMass : Set a mass to a body. | |
| int | SO3BodyCreateBasicJointUpVector (mmachine m) |
| SO3BodyCreateBasicJointUpVector : Create an up joint vector. | |
| int | SO3BodyDestroyBasicJointUpVector (mmachine m) |
| SO3BodyDestroyBasicJointUpVector : Destroying an up joint vector. | |
| int | SO3BodySetForce (mmachine m) |
| SO3BodySetForce : Set a force to a body. | |
| int | SO3BodyAddForce (mmachine m) |
| SO3BodyAddForce : Add a force to a body. | |
| int | SO3BodyGetForce (mmachine m) |
| SO3BodyGetForce : Get the current force of a body. | |
| int | SO3BodySetConstantForce (mmachine m) |
| SO3BodySetConstantForce : Set a force to a body that will be constant each frame. | |
| int | SO3BodyAddConstantForce (mmachine m) |
| SO3BodyAddConstantForce : Add a force to a body that will be constant each frame. | |
| int | SO3BodyGetConstantForce (mmachine m) |
| SO3BodyGetConstantForce : Get the current constant force of a body. | |
| int | SO3BodySetConstantTorque (mmachine m) |
| SO3BodySetConstantTorque : Set a constant torque force to a body that will be constant each frame. | |
| int | SO3BodyAddConstantTorque (mmachine m) |
| SO3BodyAddConstantTorque : Add a torque force to a body that will be constant each frame. | |
| int | SO3BodyGetConstantTorque (mmachine m) |
| SO3BodyGetConstantTorque : Get the current constant torque of a body. | |
| int | SO3BodyAddGlobalForce (mmachine m) |
| SO3BodyAddGlobalForce : Add a global force to a body. | |
| int | SO3BodyAddLocalForce (mmachine m) |
| SO3BodyAddLocalForce : Add a local force to a body. | |
| int | SO3BodyAddTorque (mmachine m) |
| SO3BodyAddTorque : Add torque vector to a body. | |
| int | SO3BodySetTorque (mmachine m) |
| SO3BodySetTorque : Set a torque to a body. | |
| int | SO3BodySetOmega (mmachine m) |
| SO3BodySetOmega : Set an omega to a body. | |
| int | SO3BodySetVelocity (mmachine m) |
| SO3BodySetVelocity : Set a velocity to a body. | |
| int | SO3BodyAddImpulse (mmachine m) |
| SO3BodyAddImpulse : Add an impulsion to a body. | |
| int | SO3BodySetPositionOrientation (mmachine m) |
| SO3BodySetPositionOrientation : Set Position/Orientation of a body DO NOT USE. | |
| int | SO3BodySetAngularDamping (mmachine m) |
| SO3BodySetAngularDamping : defines angular Damping of a body. | |
| int | SO3BodySetCenterOfMass (mmachine m) |
| SO3BodySetCenterOfMass : defines center of mass for a body. | |
| int | SO3BodySetMassMatrix (mmachine m) |
| SO3BodySetMassMatrix : defines mass matrix of a body. | |
| int | SO3BodyGetAngularDamping (mmachine m) |
| SO3BodyGetAngularDamping : Get the angular damping of a body. | |
| int | SO3BodyGetOmega (mmachine m) |
| SO3BodyGetOmega : Get the omega of a body. | |
| int | SO3BodySetLinearDamping (mmachine m) |
| SO3BodySetLinearDamping : defines linear damping of a body. | |
| int | SO3BodySetAutoSleep (mmachine m) |
| SO3BodySetAutoSleep : defines Auto sleep state of a body. | |
| int | SO3BodySetType (mmachine m) |
| SO3BodySetType : Defines a user type of body. | |
| int | SO3BodySetContiniousCollisionMode (mmachine m) |
| SO3BodySetContiniousCollisionMode : defines continuous collision mode of a body. | |
| int | SO3BodyGetLinearDamping (mmachine m) |
| SO3BodyGetLinearDamping : Get the linear damping of a body. | |
| int | SO3BodyGetInvMass (mmachine m) |
| SO3BodyGetInvMass : Get the inverse mass matrix of a body. | |
| int | SO3BodyGetMassMatrix (mmachine m) |
| SO3BodyGetMassMatrix : Get the mass matrix of a body. | |
| int | SO3BodyGetAutoSleep (mmachine m) |
| SO3BodyGetAutoSleep : Get the auto sleep state of a body. | |
| int | SO3BodyGetSleepingState (mmachine m) |
| SO3BodyGetSleepingState : Get the sleep state of a body. | |
| int | SO3BodyGetType (mmachine m) |
| SO3BodyGetType : Returns the user type of body. | |
| int | SO3BodyGetContiniousCollisionMode (mmachine m) |
| SO3BodyGetContiniousCollisionMode : Get the continuous collision mode of a body. | |
| int | SO3BodyGetCenterOfMass (mmachine m) |
| SO3BodyGetCenterOfMass : Get the center of masse of a body. | |
| int | SO3BodyGetVelocity (mmachine m) |
| SO3BodyGetVelocity : Get the velocity of a body. | |
| int | SO3BodyGetTorque (mmachine m) |
| SO3BodyGetTorque : Get the torque of a body. | |
| int | SO3BodyGetPositionOrientation (mmachine m) |
| SO3BodyGetPositionOrientation : Get the position/orientation of a body. | |
| int | SO3BodySetFreeze (mmachine m) |
| SO3BodySetFreeze : Set a body to freeze state. | |
| int | SO3BodyGetFreeze (mmachine m) |
| SO3BodyGetFreeze : Get freeze state of a body. | |
| int | SO3BodyGetSceneNode (mmachine m) |
| SO3BodyGetSceneNode : Get the scene Node asssociated to a body. | |
| int | SO3BodyDestroy (mmachine m) |
| SO3BodyDestroy : Destroy a body. | |
| int | SO3SceneNodeGetBody (mmachine m) |
| SO3SceneNodeGetBody : Get the body attached to a node. | |
| int | SO3PhysicsRayCast (mmachine m) |
| SO3PhysicsRayCast : send a raycast and return the distance. | |
| bool | MaterialIDExists (SScene *scene, string testName, SMaterialID **result) |
| function to check if a material ID exists | |
| SMaterialPair * | getMaterialPairByWorld (SPhysicWorld *world, int ID1, int ID2) |
| function to check if a material ID exists | |
| int | SO3BodySetMaterial (mmachine m) |
| SO3BodySetMaterial : Set a material for a body. | |
| int | SO3BodyGetMaterial (mmachine m) |
| SO3BodyGetMaterial : Get a material of a body. | |
| int | SO3PhysicsMaterialCreate (mmachine m) |
| SO3PhysicsMaterialCreate : Create a new Physic Material ID. | |
| int | SO3PhysicsMaterialDestroy (mmachine m) |
| SO3PhysicsMaterialDestroy : Destroy a Physic Material ID. | |
| int | SO3PhysicsGetMaterial (mmachine m) |
| SO3PhysicsGetMaterial : return a material Physics by its name. | |
| int | SO3PhysicsMaterialSetSurfaceThickness (mmachine m) |
| SO3PhysicsMaterialSetSurfaceThickness : defines Surface thickness between two physics material. | |
| int | SO3PhysicsMaterialSetDefaultElasticity (mmachine m) |
| SO3PhysicsMaterialSetDefaultElasticity : defines Default elasticity between two physics material. | |
| int | SO3PhysicsMaterialSetDefaultFriction (mmachine m) |
| SO3PhysicsMaterialSetDefaultFriction : defines Default friction between two physics material. | |
| int | SO3PhysicsMaterialSetDefaultSoftness (mmachine m) |
| SO3PhysicsMaterialSetDefaultSoftness : defines Default softness between two physics material. | |
| int | SO3PhysicsMaterialSetDefaultCollidable (mmachine m) |
| SO3PhysicsMaterialSetDefaultCollidable : defines Default Collidable state between two physics material. | |
| int | SO3PhysicsMaterialSetContiniousCollisionMode (mmachine m) |
| SO3PhysicsMaterialSetContiniousCollisionMode : defines Default continuous collision state between two physics material. | |
| int | SO3CbMaterialCollision (mmachine m) |
| SO3CbMaterialCollision : Define the callback scol had to be called when two material ID collide. | |
| int | SO3CbMaterialOverlapStarted (mmachine m) |
| SO3CbMaterialOverlapStarted : Define the callback scol had to be called when two material ID start to overlap. | |
| int | SO3CbMaterialOverlapEnded (mmachine m) |
| SO3CbMaterialOverlapEnded : Define the callback scol had to be called when two material ID does not overlap together anymore. | |
| int | SO3CbBodyLeaveWorld (mmachine m) |
| SO3CbBodyLeaveWorld : Define the scol callback had to be called when a body leave the physic world. | |
| int | SCOLloadPhysics (mmachine m, cbmachine w) |
| Load the SO3Engine Viewport function. | |
| int | SCOLfreePhysics () |
| free the SO3Engine Viewport function | |
Variables | |
| int | SO3_MATERIALPAIR_OVERLAP_STARTED_MSG |
| main include | |
| int | SO3_MATERIALPAIR_OVERLAP_ENDED_MSG |
| int | SO3_MATERIALPAIR_COLLISION_MSG |
| int | SO3_BODY_LEAVE_WORLD_MSG |
| char * | PHYSICSname [NBPHYSICSPKG] |
| int(* | PHYSICSFunc [NBPHYSICSPKG])(mmachine m) |
| int | PHYSICSnarg [NBPHYSICSPKG] |
| char * | PHYSICSType [NBPHYSICSPKG] |
| #define NBPHYSICSPKG 83 |
Nb of Scol functions or types
Definition at line 4634 of file SCOLPhysics.cpp.
| int getBodyLeaveWorldCallback | ( | mmachine | m, | |
| WindowHandle | h, | |||
| unsigned | msg, | |||
| UINT | id, | |||
| LONG | param, | |||
| int * | ret | |||
| ) |
C function that prepares the VM for the execution of the callback a body leave the physic world.
| m | : current machine | |
| h | : main scol window | |
| msg | : message | |
| id | : pointer of the obj | |
| param | : data pointer | |
| ret | : user parameter |
Definition at line 66 of file SCOLPhysics.cpp.
C function that prepares the VM for the execution of the Physic Material Contact callback.
| m | : current machine | |
| h | : main scol window | |
| msg | : message | |
| id | : pointer of the obj | |
| param | : data pointer | |
| ret | : user parameter |
Definition at line 91 of file SCOLPhysics.cpp.
C function that prepares the VM for the execution of the Physic Material Overlap callback.
| m | : current machine | |
| h | : main scol window | |
| msg | : message | |
| id | : pointer of the obj | |
| param | : data pointer | |
| ret | : user parameter |
Definition at line 272 of file SCOLPhysics.cpp.
C function that prepares the VM for the execution of the Physic Material Overlap callback.
| m | : current machine | |
| h | : main scol window | |
| msg | : message | |
| id | : pointer of the obj | |
| param | : data pointer | |
| ret | : user parameter |
Definition at line 200 of file SCOLPhysics.cpp.
| SMaterialPair* getMaterialPairByWorld | ( | SPhysicWorld * | world, | |
| int | ID1, | |||
| int | ID2 | |||
| ) |
function to check if a material ID exists
| world | : current physic world | |
| ID1 | : Material ID1 | |
| ID2 | : Material ID2 |
Definition at line 3654 of file SCOLPhysics.cpp.
| bool MaterialIDExists | ( | SScene * | scene, | |
| string | testName, | |||
| SMaterialID ** | result | |||
| ) |
function to check if a material ID exists
| scene | : current scene | |
| testName | : given name | |
| result | : current material ID pointer |
Definition at line 3634 of file SCOLPhysics.cpp.
| int SCOLfreePhysics | ( | ) |
free the SO3Engine Viewport function
| m | : The VM |
Definition at line 5026 of file SCOLPhysics.cpp.
Load the SO3Engine Viewport function.
| m | : The VM | |
| w | : The Callback VM |
Definition at line 5006 of file SCOLPhysics.cpp.
| int(* PHYSICSFunc[NBPHYSICSPKG])(mmachine m) |
Nb of arguments of each scol function
Definition at line 4731 of file SCOLPhysics.cpp.
| char* PHYSICSname[NBPHYSICSPKG] |
Pointers to C functions that manipulate the VM for each scol function previously defined
Definition at line 4640 of file SCOLPhysics.cpp.
| int PHYSICSnarg[NBPHYSICSPKG] |
Nb of arguments of each scol function
Definition at line 4822 of file SCOLPhysics.cpp.
| char* PHYSICSType[NBPHYSICSPKG] |
Prototypes of the scol functions
Definition at line 4913 of file SCOLPhysics.cpp.
Definition at line 53 of file SCOLPhysics.cpp.
Definition at line 52 of file SCOLPhysics.cpp.
Definition at line 51 of file SCOLPhysics.cpp.
main include
Definition at line 50 of file SCOLPhysics.cpp.
1.6.3