static void ClearParticleTemplates()
virtual void SetScale(const Ogre::Vector3 &scale)
virtual void SetRenderingDistance(const float &distance)
void SetPaused(const bool &pause)
virtual float GetRenderingDistance()
Ogre::ParticleSystem * GetOgreParticleSystem()
Ogre::ParticleSystem * O3ParticleSystem
std::string GetParticleTemplateName()
void SetEnable(const bool &enable)
void SetSpeed(const float &speed)