SO3Engine
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Functions | |
int | SO3AnimTrackGetObject (mmachine m) |
SO3AnimTrackGetObject : Return the object associated with the current animation track. | |
int | SO3AnimTrackCreateKey (mmachine m) |
SO3AnimTrackCreateKey : Create an animation track key. | |
int | SO3AnimTrackSetKeyTransform (mmachine m) |
SO3AnimTrackSetKeyTransform : Set a transform key for a given keyframe. | |
int | SO3AnimTrackGetKeyTransform (mmachine m) |
SO3AnimTrackGetKeyTransform : Return a key transform. | |
int | SO3AnimTrackGetNumKeys (mmachine m) |
SO3AnimTrackGetNumKeys : Return number of keys for this animation track. | |
int | SO3AnimTrackGetKeyTime (mmachine m) |
SO3AnimTrackGetKeyTime : Return the time for this key frame. | |
int | SO3AnimTrackRemoveKey (mmachine m) |
SO3AnimTrackGetObject : Remove a key frame frm an animation track. | |
int | SO3AnimTrackOptimise (mmachine m) |
SO3AnimTrackOptimise : Optimise the animation track. | |
int | SO3AnimTrackRemoveAllKeys (mmachine m) |
SO3AnimTrackRemoveAllKeys : Remove all keys from an animation track. | |
int | SO3AnimationGetName (mmachine m) |
SO3AnimationGetName : Return the name of an animation. | |
int | SO3AnimationSetLength (mmachine m) |
SO3AnimationSetLength : defines length of an animation. | |
int | SO3AnimationSetTimePosition (mmachine m) |
SO3AnimationSetTimePosition :defines time position for an animation. | |
int | SO3AnimationSetWeight (mmachine m) |
SO3AnimationSetWeight : defines weight of a given animation. | |
int | SO3AnimationSetInterpMode (mmachine m) |
SO3AnimationSetInterpMode : defines interpolation mode for animation mix. | |
int | SO3AnimationSetRotInterpMode (mmachine m) |
SO3AnimationSetRotInterpMode : defines rotation interpolation mode for animation mix. | |
int | SO3AnimationGetInterpMode (mmachine m) |
SO3AnimationGetInterpMode : Return the current interpolation mode for this animation. | |
int | SO3AnimationGetType (mmachine m) |
SO3AnimationGetType : Return the current type for this animation. | |
int | SO3AnimTrackDestroy (mmachine m) |
SO3AnimTrackDestroy : Destroy an animation Track. | |
int | SO3AnimationGetRotInterpMode (mmachine m) |
SO3AnimationGetRotInterpMode : Return the current rotation interpolation mode for this animation. | |
int | SO3AnimationSetEnable (mmachine m) |
SO3AnimationSetEnable : Enable/Disable a current animation. | |
int | SO3AnimationSetPause (mmachine m) |
SO3AnimationSetPause : Play/Pause on a given animation. | |
int | SO3AnimationSetLoop (mmachine m) |
SO3AnimationSetLoop : defines loop state for this animation. | |
int | SO3AnimationOptimise (mmachine m) |
SO3AnimationOptimise : Optimize a given animation. | |
int | SO3AnimationGetEnable (mmachine m) |
SO3AnimationGetEnable : Get the enable state for an animation. | |
int | SO3AnimationGetPause (mmachine m) |
SO3AnimationGetEnable : Get the pause state for an animation. | |
int | SO3AnimationGetLoop (mmachine m) |
SO3AnimationGetLoop : Get the loop state for an animation. | |
int | SO3AnimationGetLength (mmachine m) |
SO3AnimationGetLength : Return the length of an animation. | |
int | SO3AnimationGetTimePosition (mmachine m) |
SO3AnimationGetTimePosition : Return the time position of an animation. | |
int | SO3AnimationGetWeight (mmachine m) |
SO3AnimationGetTimePosition : Return the weight of an animation. | |
int | SO3AnimationSetSpeed (mmachine m) |
SO3AnimationGetTimePosition : defines speed of an animation. | |
int | SO3AnimationGetSpeed (mmachine m) |
SO3AnimationGetSpeed : Return the speed of an animation. | |
int | SO3AnimationHasEnded (mmachine m) |
SO3AnimationHasEnded : Return the ended state for an animation. | |
int | SO3AnimationNumOfAnimationTrack (mmachine m) |
SO3AnimationNumOfAnimationTrack : Return the number of animation track for an animation. | |
int | SO3ObjectSkeletonNumOfAnimations (mmachine m) |
SO3ObjectSkeletonNumOfAnimations : Return the number of animations for a skeleton. | |
int | SO3ObjectGetAnimations (mmachine m) |
SO3ObjectGetAnimations : Return the list of a node animation. | |
int | SO3AnimationListAnimTrack (mmachine m) |
SO3AnimationListAnimTrack : Return the list of animation tracks for an animation. | |
int | SO3ObjectGetDisplaySkeleton (mmachine m) |
SO3ObjectGetDisplaySkeleton : Return the display state for a skeleton. | |
int | SO3ObjectHasSkeleton (mmachine m) |
SO3ObjectHasSkeleton : Return true if an object has a skeleton otherwiser false. | |
int | SO3ObjectIsHardwareSkinningEnabled (mmachine m) |
SO3ObjectIsHardwareSkinningEnabled : Return the hardware skinning enable state for an object. | |
int | SO3ObjectSkeletonSetBindPose (mmachine m) |
SO3ObjectSkeletonSetBindPose : defines bind pose on a skeleton. | |
int | SO3ObjectSkeletonGetBlendMode (mmachine m) |
SO3ObjectSkeletonGetBlendMode : Get the blending mode for a skeleton. | |
int | SO3ObjectSkeletonSetBlendMode (mmachine m) |
SO3ObjectSkeletonGetBlendMode : defines blending mode for a skeleton. | |
int | SO3ObjectSetDisplaySkeleton (mmachine m) |
SO3ObjectSetDisplaySkeleton : defines display skeleton mode for an object. | |
int | SO3AnimationAddTime (mmachine m) |
SO3AnimationAddTime : Add time to an animation. | |
int | SO3AnimationDestroy (mmachine m) |
SO3AnimationDestroy : Destroy an animation. | |
int | SO3AnimationGetAnimTrack (mmachine m) |
SO3AnimationGetAnimTrack : Return an animation track from an animation. | |
int | SO3AnimationCreateAnimTrack (mmachine m) |
SO3AnimationCreateAnimTrack : Create a SO3_ANIMTRACK in Scene on a given SO3_ANIM. | |
int | SO3AnimationSetSkipFrame (mmachine m) |
SO3AnimationSetSkipFrame : Set the animation skip frame, this manage if the animation update is based on frame rate or not. | |
int | SO3AnimationGetSkipFrame (mmachine m) |
SO3AnimationGetSkipFrame : Get the animation skip frame state. | |
int | SO3AnimTrackCreateSequenceKey (mmachine m) |
SO3AnimTrackCreateSequenceKey : Add an animation to an animation sequence. | |
int | SO3AnimTrackGetSequenceKey (mmachine m) |
SO3AnimTrackGetSequenceKey : Add an animation to an animation sequence. | |
int | SO3AnimTrackSetSequenceKey (mmachine m) |
SO3AnimTrackSetSequenceKey : Add an animation to an animation sequence. | |
int | SO3AnimTrackMoveSequenceKey (mmachine m) |
SO3AnimTrackMoveSequenceKey : Add an animation to an animation sequence. | |
int | SO3CbAnimationEnded (mmachine m) |
SO3CbAnimationEnded - TODO not implemented - Define the callback scol had to be called when an animation ended event is called. | |
int | SO3ObjectCreateNodesAnimation (mmachine m) |
SO3ObjectCreateNodesAnimation : Create a Scene Node Animation. | |
int | SO3SceneCreateAnimationSequence (mmachine m) |
SO3SceneCreateAnimationSequence : Create a Scene Animation sequence. | |
Scol functions definition
int SO3AnimationAddTime | ( | mmachine | m | ) |
SO3AnimationAddTime : Add time to an animation.
Prototype: fun [SO3_ANIM F] I
SO3_ANIM | : current animation |
F | : Time to add |
Definition at line 2052 of file SCOLAnim.cpp.
int SO3AnimationCreateAnimTrack | ( | mmachine | m | ) |
SO3AnimationCreateAnimTrack : Create a SO3_ANIMTRACK in Scene on a given SO3_ANIM.
Prototype: fun [SO3_ANIM SO3_OBJECT I] SO3_ANIMTRACK
SO3_ANIM | : Associated animation |
SO3_OBJECT | : Deprecated use nil |
I | : Deprecated use nil |
Definition at line 2189 of file SCOLAnim.cpp.
int SO3AnimationDestroy | ( | mmachine | m | ) |
SO3AnimationDestroy : Destroy an animation.
Prototype: fun [SO3_ANIM] I
SO3_ANIM | : current animation |
Definition at line 2096 of file SCOLAnim.cpp.
int SO3AnimationGetAnimTrack | ( | mmachine | m | ) |
SO3AnimationGetAnimTrack : Return an animation track from an animation.
Prototype: fun [SO3_ANIM I] SO3_ANIMTRACK
SO3_ANIM | : current animation |
I | : animation track index |
Definition at line 2131 of file SCOLAnim.cpp.
int SO3AnimationGetEnable | ( | mmachine | m | ) |
SO3AnimationGetEnable : Get the enable state for an animation.
Prototype: fun [SO3_ANIM] I
SO3_ANIM | : current animation |
Definition at line 1100 of file SCOLAnim.cpp.
int SO3AnimationGetInterpMode | ( | mmachine | m | ) |
SO3AnimationGetInterpMode : Return the current interpolation mode for this animation.
Prototype: fun [SO3_ANIM] I
SO3_ANIM | : current animation |
For Interpolation mode, values are :
Definition at line 793 of file SCOLAnim.cpp.
int SO3AnimationGetLength | ( | mmachine | m | ) |
SO3AnimationGetLength : Return the length of an animation.
Prototype: fun [SO3_ANIM] F
SO3_ANIM | : current animation |
Definition at line 1211 of file SCOLAnim.cpp.
int SO3AnimationGetLoop | ( | mmachine | m | ) |
SO3AnimationGetLoop : Get the loop state for an animation.
Prototype: fun [SO3_ANIM] I
SO3_ANIM | : current animation |
Definition at line 1174 of file SCOLAnim.cpp.
int SO3AnimationGetName | ( | mmachine | m | ) |
SO3AnimationGetName : Return the name of an animation.
Prototype: fun [SO3_ANIM] S
SO3_ANIM | : current animation |
Definition at line 568 of file SCOLAnim.cpp.
int SO3AnimationGetPause | ( | mmachine | m | ) |
SO3AnimationGetEnable : Get the pause state for an animation.
Prototype: fun [SO3_ANIM] I
SO3_ANIM | : current animation |
Definition at line 1137 of file SCOLAnim.cpp.
int SO3AnimationGetRotInterpMode | ( | mmachine | m | ) |
SO3AnimationGetRotInterpMode : Return the current rotation interpolation mode for this animation.
Prototype: fun [SO3_ANIM] I
SO3_ANIM | : current animation |
For Rotation interpolation mode, values are :
Definition at line 915 of file SCOLAnim.cpp.
int SO3AnimationGetSkipFrame | ( | mmachine | m | ) |
SO3AnimationGetSkipFrame : Get the animation skip frame state.
Prototype: fun [SO3_ANIM] I
SO3_ANIM | : Animation |
Definition at line 2275 of file SCOLAnim.cpp.
int SO3AnimationGetSpeed | ( | mmachine | m | ) |
SO3AnimationGetSpeed : Return the speed of an animation.
Prototype: fun [SO3_ANIM] F
SO3_ANIM | : current animation |
Definition at line 1348 of file SCOLAnim.cpp.
int SO3AnimationGetTimePosition | ( | mmachine | m | ) |
SO3AnimationGetTimePosition : Return the time position of an animation.
Prototype: fun [SO3_ANIM] F
SO3_ANIM | : current animation |
Definition at line 1246 of file SCOLAnim.cpp.
int SO3AnimationGetType | ( | mmachine | m | ) |
SO3AnimationGetType : Return the current type for this animation.
Prototype: fun [SO3_ANIM] I
SO3_ANIM | : current animation |
For Animation Type, values are :
Definition at line 835 of file SCOLAnim.cpp.
int SO3AnimationGetWeight | ( | mmachine | m | ) |
SO3AnimationGetTimePosition : Return the weight of an animation.
Prototype: fun [SO3_ANIM] F
SO3_ANIM | : current animation |
Definition at line 1279 of file SCOLAnim.cpp.
int SO3AnimationHasEnded | ( | mmachine | m | ) |
SO3AnimationHasEnded : Return the ended state for an animation.
Prototype: fun [SO3_ANIM] I
SO3_ANIM | : current animation |
Definition at line 1381 of file SCOLAnim.cpp.
int SO3AnimationListAnimTrack | ( | mmachine | m | ) |
SO3AnimationListAnimTrack : Return the list of animation tracks for an animation.
Prototype: fun [SO3_ANIM] [SO3_ANIMTRACK r1]
SO3_ANIM | : current animation |
Definition at line 1618 of file SCOLAnim.cpp.
int SO3AnimationNumOfAnimationTrack | ( | mmachine | m | ) |
SO3AnimationNumOfAnimationTrack : Return the number of animation track for an animation.
Prototype: fun [SO3_ANIM] I
SO3_ANIM | : current animation |
Definition at line 1418 of file SCOLAnim.cpp.
int SO3AnimationOptimise | ( | mmachine | m | ) |
SO3AnimationOptimise : Optimize a given animation.
Prototype: fun [SO3_ANIM] I
SO3_ANIM | : current animation |
Definition at line 1061 of file SCOLAnim.cpp.
int SO3AnimationSetEnable | ( | mmachine | m | ) |
SO3AnimationSetEnable : Enable/Disable a current animation.
Prototype: fun [SO3_ANIM I] I
SO3_ANIM | : current animation |
I | : boolean for enable state(1 enable, 0 disable) |
Definition at line 951 of file SCOLAnim.cpp.
int SO3AnimationSetInterpMode | ( | mmachine | m | ) |
SO3AnimationSetInterpMode : defines interpolation mode for animation mix.
Prototype: fun [SO3_ANIM I] I
SO3_ANIM | : current animation |
I | : Interpolation mode |
For Interpolation mode, values are :
Definition at line 714 of file SCOLAnim.cpp.
int SO3AnimationSetLength | ( | mmachine | m | ) |
SO3AnimationSetLength : defines length of an animation.
Prototype: fun [SO3_ANIM F] I
SO3_ANIM | : current animation |
F | : the new length |
Definition at line 602 of file SCOLAnim.cpp.
int SO3AnimationSetLoop | ( | mmachine | m | ) |
SO3AnimationSetLoop : defines loop state for this animation.
Prototype: fun [SO3_ANIM I] I
SO3_ANIM | : current animation |
I | : boolean for loop state(1 enable, 0 disable) |
Definition at line 1025 of file SCOLAnim.cpp.
int SO3AnimationSetPause | ( | mmachine | m | ) |
SO3AnimationSetPause : Play/Pause on a given animation.
Prototype: fun [SO3_ANIM I] I
SO3_ANIM | : current animation |
I | : boolean for play/pause state(1 pause, 0 play) |
Definition at line 988 of file SCOLAnim.cpp.
int SO3AnimationSetRotInterpMode | ( | mmachine | m | ) |
SO3AnimationSetRotInterpMode : defines rotation interpolation mode for animation mix.
Prototype: fun [SO3_ANIM I] I
SO3_ANIM | : current animation |
I | : Rotation interpolation mode |
For Rotation interpolation mode, values are :
Definition at line 754 of file SCOLAnim.cpp.
int SO3AnimationSetSkipFrame | ( | mmachine | m | ) |
SO3AnimationSetSkipFrame : Set the animation skip frame, this manage if the animation update is based on frame rate or not.
Prototype: fun [SO3_ANIM I] I
SO3_ANIM | : Animation |
I | : status, 1 for enable (default), 0 to disable |
Definition at line 2235 of file SCOLAnim.cpp.
int SO3AnimationSetSpeed | ( | mmachine | m | ) |
SO3AnimationGetTimePosition : defines speed of an animation.
Prototype: fun [SO3_ANIM F] I
SO3_ANIM | : current animation |
F | : given speed |
Definition at line 1313 of file SCOLAnim.cpp.
int SO3AnimationSetTimePosition | ( | mmachine | m | ) |
SO3AnimationSetTimePosition :defines time position for an animation.
Prototype: fun [SO3_ANIM F] I
SO3_ANIM | : current animation |
F | : given time position |
Definition at line 638 of file SCOLAnim.cpp.
int SO3AnimationSetWeight | ( | mmachine | m | ) |
SO3AnimationSetWeight : defines weight of a given animation.
Prototype: fun [SO3_ANIM F] I
SO3_ANIM | : current animation |
F | : given weight |
Definition at line 674 of file SCOLAnim.cpp.
int SO3AnimTrackCreateKey | ( | mmachine | m | ) |
SO3AnimTrackCreateKey : Create an animation track key.
Prototype: fun [SO3_ANIMTRACK F [F F F] [F F F F] [F F F]] I
SO3_ANIMTRACK | : current animation track |
F | : given keyframe |
[F | F F] : given translation |
[F | F F F] : given orientation |
[F | F F] : given scale |
Definition at line 155 of file SCOLAnim.cpp.
int SO3AnimTrackCreateSequenceKey | ( | mmachine | m | ) |
SO3AnimTrackCreateSequenceKey : Add an animation to an animation sequence.
Prototype: fun [SO3_ANIMTRACK SO3_ANIM F F F] I
SO3_ANIM_TRACK | : Animation sequence track |
SO3_ANIM | : Animation to add |
F | : length |
F | : transition time (default 0.0) |
F | : decal time (default 0.0) the key start after the decal time |
Definition at line 2314 of file SCOLAnim.cpp.
int SO3AnimTrackDestroy | ( | mmachine | m | ) |
SO3AnimTrackDestroy : Destroy an animation Track.
Prototype: fun [SO3_ANIMTRACK] I
SO3_ANIMTRACK | : current animation track |
Definition at line 870 of file SCOLAnim.cpp.
int SO3AnimTrackGetKeyTime | ( | mmachine | m | ) |
SO3AnimTrackGetKeyTime : Return the time for this key frame.
Prototype: fun [SO3_ANIMTRACK I] F
SO3_ANIMTRACK | : current animation track |
I | : current key frame |
Definition at line 415 of file SCOLAnim.cpp.
int SO3AnimTrackGetKeyTransform | ( | mmachine | m | ) |
SO3AnimTrackGetKeyTransform : Return a key transform.
Prototype: fun [SO3_ANIMTRACK I] [[F F F] [F F F F] [F F F]]
SO3_ANIMTRACK | : current animation track |
I | : current node |
Definition at line 287 of file SCOLAnim.cpp.
int SO3AnimTrackGetNumKeys | ( | mmachine | m | ) |
SO3AnimTrackGetNumKeys : Return number of keys for this animation track.
Prototype: fun [SO3_ANIMTRACK] I
SO3_ANIMTRACK | : current animation track |
Definition at line 380 of file SCOLAnim.cpp.
int SO3AnimTrackGetObject | ( | mmachine | m | ) |
SO3AnimTrackGetObject : Return the object associated with the current animation track.
Prototype: fun [SO3_ANIMTRACK] SO3_OBJECT
SO3_ANIMTRACK | : current animation track |
Definition at line 89 of file SCOLAnim.cpp.
int SO3AnimTrackGetSequenceKey | ( | mmachine | m | ) |
SO3AnimTrackGetSequenceKey : Add an animation to an animation sequence.
Prototype: fun [SO3_ANIMTRACK I] [SO3_ANIM F F F F]
SO3_ANIM_TRACK | : Animation sequence track |
I | : Key index |
SO3_ANIM | : SO3_ANIM linked to this key |
F | : Key postition in second |
F | : Key lenght in second |
F | : transition time in second |
F | : decal time in second |
Definition at line 2395 of file SCOLAnim.cpp.
int SO3AnimTrackMoveSequenceKey | ( | mmachine | m | ) |
SO3AnimTrackMoveSequenceKey : Add an animation to an animation sequence.
Prototype: fun [SO3_ANIMTRACK I I] I
SO3_ANIM_TRACK | : Animation sequence track |
I | : Origin index |
I | : new index position |
Definition at line 2568 of file SCOLAnim.cpp.
int SO3AnimTrackOptimise | ( | mmachine | m | ) |
SO3AnimTrackOptimise : Optimise the animation track.
Prototype: fun [SO3_SCENE SO3_ANIMTRACK] I
SO3_ANIMTRACK | : current animation track |
Definition at line 494 of file SCOLAnim.cpp.
int SO3AnimTrackRemoveAllKeys | ( | mmachine | m | ) |
SO3AnimTrackRemoveAllKeys : Remove all keys from an animation track.
Prototype: fun [SO3_ANIMTRACK] I
SO3_ANIMTRACK | : current animation track |
Definition at line 528 of file SCOLAnim.cpp.
int SO3AnimTrackRemoveKey | ( | mmachine | m | ) |
SO3AnimTrackGetObject : Remove a key frame frm an animation track.
Prototype: fun [SO3_ANIMTRACK I] I
SO3_ANIMTRACK | : current animation track |
I | : given key frame index |
Definition at line 452 of file SCOLAnim.cpp.
int SO3AnimTrackSetKeyTransform | ( | mmachine | m | ) |
SO3AnimTrackSetKeyTransform : Set a transform key for a given keyframe.
Prototype: fun [SO3_ANIMTRACK I [F F F] [F F F F] [F F F]] I
SO3_ANIMTRACK | : current animation track |
I | : given key frame |
[F | F F] : new translation vector |
[F | F F F] : new orientation |
[F | F F] : new scale |
Definition at line 221 of file SCOLAnim.cpp.
int SO3AnimTrackSetSequenceKey | ( | mmachine | m | ) |
SO3AnimTrackSetSequenceKey : Add an animation to an animation sequence.
Prototype: fun [SO3_ANIMTRACK I F F F] I
SO3_ANIM_TRACK | : Animation sequence track |
I | : Key index |
F | : length |
F | : transition time (default 0.0) |
F | : decal time (default 0.0) the key start after the decal time |
Definition at line 2492 of file SCOLAnim.cpp.
int SO3CbAnimationEnded | ( | mmachine | m | ) |
SO3CbAnimationEnded - TODO not implemented - Define the callback scol had to be called when an animation ended event is called.
Prototype: fun [SO3_ANIM fun [SO3_ANIM u0] u1 u0] SO3_ANIM
SO3_ANIM | : current scene |
fun | [SO3_ANIM u0] u1 : function scol to call |
Definition at line 2630 of file SCOLAnim.cpp.
int SO3ObjectCreateNodesAnimation | ( | mmachine | m | ) |
SO3ObjectCreateNodesAnimation : Create a Scene Node Animation.
Prototype: fun [SO3_OBJECT S F] SO3_ANIM
SO3_OBJECT | : Node on which the animation is attached |
S | : animation name |
F | : length |
Definition at line 3986 of file SCOLObject.cpp.
int SO3ObjectGetAnimations | ( | mmachine | m | ) |
SO3ObjectGetAnimations : Return the list of a node animation.
Prototype: fun [SO3_OBJECT] [SO3_ANIM r1]
SO3_OBJECT | : current node |
Definition at line 1505 of file SCOLAnim.cpp.
int SO3ObjectGetDisplaySkeleton | ( | mmachine | m | ) |
SO3ObjectGetDisplaySkeleton : Return the display state for a skeleton.
Prototype: fun [SO3_OBJECT] I
SO3_OBJECT | : current node |
Definition at line 1684 of file SCOLAnim.cpp.
int SO3ObjectHasSkeleton | ( | mmachine | m | ) |
SO3ObjectHasSkeleton : Return true if an object has a skeleton otherwiser false.
Prototype: fun [SO3_OBJECT] I
SO3_OBJECT | : current node |
Definition at line 1737 of file SCOLAnim.cpp.
int SO3ObjectIsHardwareSkinningEnabled | ( | mmachine | m | ) |
SO3ObjectIsHardwareSkinningEnabled : Return the hardware skinning enable state for an object.
Prototype: fun [SO3_OBJECT] I
SO3_OBJECT | : current node |
Definition at line 1781 of file SCOLAnim.cpp.
int SO3ObjectSetDisplaySkeleton | ( | mmachine | m | ) |
SO3ObjectSetDisplaySkeleton : defines display skeleton mode for an object.
Prototype: fun [SO3_OBJECT I] I
SO3_OBJECT | : current node with skeleton associated |
I | : Display skeleton mode |
Definition at line 1991 of file SCOLAnim.cpp.
int SO3ObjectSkeletonGetBlendMode | ( | mmachine | m | ) |
SO3ObjectSkeletonGetBlendMode : Get the blending mode for a skeleton.
Prototype: fun [SO3_OBJECT] I
SO3_OBJECT | : current node with skeleton associated |
For Blend mode, values are :
Definition at line 1887 of file SCOLAnim.cpp.
int SO3ObjectSkeletonNumOfAnimations | ( | mmachine | m | ) |
SO3ObjectSkeletonNumOfAnimations : Return the number of animations for a skeleton.
Prototype: fun [SO3_OBJECT] I
SO3_OBJECT | : current object associated with a skeleton |
Definition at line 1453 of file SCOLAnim.cpp.
int SO3ObjectSkeletonSetBindPose | ( | mmachine | m | ) |
SO3ObjectSkeletonSetBindPose : defines bind pose on a skeleton.
Prototype: fun [SO3_OBJECT] I
SO3_OBJECT | : current node with skeleton associated |
Definition at line 1834 of file SCOLAnim.cpp.
int SO3ObjectSkeletonSetBlendMode | ( | mmachine | m | ) |
SO3ObjectSkeletonGetBlendMode : defines blending mode for a skeleton.
Prototype: fun [SO3_OBJECT I] I
SO3_OBJECT | : current node with skeleton associated |
I | : Blend mode |
Definition at line 1940 of file SCOLAnim.cpp.
int SO3SceneCreateAnimationSequence | ( | mmachine | m | ) |
SO3SceneCreateAnimationSequence : Create a Scene Animation sequence.
Prototype: fun [SO3_SCENE S] SO3_ANIM
SO3_SCENE | : current scene |
S | : animation name |
Definition at line 1418 of file SCOLScene.cpp.