32#ifndef __SO3PHYSICCONTRAINT_H__
33#define __SO3PHYSICCONTRAINT_H__
base class for all joints.
void SetCollisionState(bool state)
virtual void SetSonBody(SBody *body)=0
SScene * GetParentScene()
virtual ~SPhysicContraint()
PhysicContraintType mType
void SetStiffness(Ogre::Real value)
@ SO3_BALL_AND_SOCKET_CONTRAINT
@ SO3_KINEMATIC_CONTROLLER_CONTRAINT
Ogre::Real GetStiffness()
PhysicContraintType GetType()
virtual void SetParentBody(SBody *body)=0