47 Ogre::Vector3 mPosition;
55 SHingeContraint(
SScene* scene,
SBody* son,
SBody* parent = 0, Ogre::Vector3 position = Ogre::Vector3::ZERO, Ogre::Vector3 pin = Ogre::Vector3::ZERO,
bool useLimits =
false);
71 void SetLimits(Ogre::Radian maxAngle, Ogre::Radian minAngle);
93 void SetMotorOmega(Ogre::Radian omega, Ogre::Real strength = 0.5f);
95 void SetMotorAngle(Ogre::Radian angle, Ogre::Real minFriction = 0, Ogre::Real maxFriction = 0);
99 void SetBrake(Ogre::Real maxForce = 0);